Quantcast
Channel: The Battle for Wesnoth Forums
Browsing all 1043 articles
Browse latest View live

Scenario & Campaign Development • Re: Campaign) The Season of the Mist

Hi, Nice campaign!However, after meeting my past self, I was sent to a side quest. Ok. For that I have to find the blacksmith in the city--I guess that's rock crusher. But once I enter rock crusher, I...

View Article


WML Workshop • Re: Next next question

I want to play a short bugle call and show a picture on the scenario start screen.Picture works fine. (well, it won't scale; can the picture's size be changed? The text window covers the bottom, would...

View Article

WML Workshop • Re: WML messenger_ai problem

I've not used that particular micro_ai but you don't need to use a loop.Instead, inside your [micro_ai][filter] you could just have find_in=units_to_micro_aiHowever, if you only store those units...

View Article

WML Workshop • Let the gold rain down!

I want to give Side 2 a one-time infusion of 100 gold on Turn 20. Not finding any simple syntax to accomplish this, and everything I search just takes me farther down a rabbit hole. Any ideas? --...

View Article

WML Workshop • Re: Let the gold rain down!

I assume you're familiar with the various turn events, like new_turn or side_2_turn:Code: [gold] side=2 amount=100 [/gold] Statistics: Posted by white_haired_uncle — 53 minutes ago

View Article


WML Workshop • Re: variable expansion

As you're dealing with one unit, I think you can maybe dispense with [modify_unit] and put the [filter] in [object]?It would save a bit of space - but it's nothing like what you want to do so maybe...

View Article

Lua Labs • Re: remove unit from array

Why does Code: for i, u in ipairs(wml.variables["side_7_retreat_micro_ai"]) doprint(u.id)end return nil?Statistics: Posted by ZombieKnight — Yesterday, 5:42 pm

View Article

Ideas • Changing elvish fraction name on multiplayer

I don't think "rebels" is a good name for an elven faction. I think the name comes from Heir to the Throne but were the elves really rebels? As far as I know the forests inhabited by elves were not...

View Article


Tournaments • Re: [Join] Double Style Tournament - 2v2 Tourney #4

Hello can some one fully explain the rules for the PYR/DYR? would you get to pick out 4 units out of any unit? or do you have to pick your four at the start of the game and that's the only ones you...

View Article


Image may be NSFW.
Clik here to view.

Faction & Era Development • Re: The Reign of the Lords

You don't have added latest update in 1.19 server(march 2 post)Thank you newfrenchy83 will do that shortly! Btw what are these updates about because I don't see anything changing in the game in...

View Article

WML Workshop • What happens if a leader is promoted?

Supposing a side's leader earns enough XP during a scenario to advance in rank. But the next scenario has him set up as his previous rank. How does the game handle this?eg, suppose Side 1's leader is...

View Article

WML Workshop • Re: What happens if a leader is promoted?

As long as the leader id is the same as before, it will ignore anything (such as unit type) you defined inside the scenario and will spawn it in with the promoted rank from the previous...

View Article

Technical Support • Add-on and game crashes when terrain has more than 4 digits

Hey guys,I don't need support, but wanted to bring an odd behavior of the game to your attention. So far just 4 digits are allowed when creating a new terrain overlay. If a terrain overlay inside of...

View Article


Scenario & Campaign Development • Re: 1.18 - Forgotten Legacy -...

Uploaded a ported Version for 1.18.Looks, like something went wrong on the normal difficulty, there is no turn limit and the orc is not spawning any troops.I'm not sure how to approach it on the...

View Article

Scenario & Campaign Development • Re: Forgotten Legacy - Unfinished (5...

The campaign is unfinished and even the existing scenarios (at least the first one) lack polish, simply because that kind of polish didn't exist in Wesnoth back then. I don't think there is much value...

View Article


WML Workshop • Setting multiple objectives

I'd like to set multiple objectives which all must be met for a side's victory. eg, take cities a AND b, AND kill the enemy leader. It appears from what I've been looking at that all objectives are...

View Article

WML Workshop • Re: Setting multiple objectives

Check all of these conditions before using [endlevel].Statistics: Posted by Ravana — 59 minutes ago

View Article


WML Workshop • Re: [solved] Artificial Inteligence more [avoid] tags

Yeah, you're right, you need the empty not tag as well.Statistics: Posted by Celtic_Minstrel — Yesterday, 5:41 pm

View Article

Image may be NSFW.
Clik here to view.

Ideas • Re: Drarvish miners

Since the dwarvish miner has become a part of mainline units maybe make the dwarvish equivalent of a human peasant? (I think that's what a standard dwarf could do). He could be advanced to a dwarvish...

View Article

Ideas • Re: Two-flag system in one team

I think a talented programmer could handle it easily.I don't think this is true. Flags are set in the [side] tag. You can use [modify_side] to change the flag during the scenario, but presumably, that...

View Article
Browsing all 1043 articles
Browse latest View live